About

loic.dautry@edu.gobelins.fr

Hi! I'm Loïc DAUTRY, 3D character animator from the Gobelins School, graduating in 2021.
Looking for traineeship or job opportunities from July 2021 in the fields of animated series / movies and video games.

Qualified in 3D keyframe animation for characters. Comfortable on Maya, 3DS Max and Blender. I'm an adept of self-learning and constant improvement, always eager to improve and learn new tools and technologies or techniques.
I have some base knowledge of other areas like modeling, rigging, scripting and drawing; giving me flexibility in my work and easing communication with the rest of the pipeline.

Download my PDF resume


Experience

  • Reception and assistance agent at Pôle Emploi

    Strasbourg, France

    March 2020 - September 2020


    At the service of the French governmental agency for employment, responsible for welcoming job seekers alongside the reception staff, and helping them to use computer equipment in order to manage their personal space and carry out frequent procedures.


  • Trainee 3D Character Animator at Blakmill

    Strasbourg, France

    October 2018 - June 2019

    • Animate 3D low poly characters under the limitations of virtual reality mobile video games.

    • Making of a teaser for a video game: scenario, storyboard, animation of four characters, level design and render in Unreal Engine 4

    • Backing up the team with props modeling, rigging, skinning.

    • Communicate with the team, proposing new content and solutions for bugs & enhancements.


Skills

3D Animation, Rigging, 3D Modeling, Rendering, Python & batch Scripting

Software proficiency

Maya, 3ds Max, Blender, Unreal Engine, Unity, Photoshop, Premiere, DaVinci Resolve, After Effects, Krita, Python, batch