Young French 3D animator, currently training as a 3D character animator at the Gobelins School for 2020-2021.
Looking for traineeship in June 2021 or job opportunities from July 2021 as a 3D animator in the fields of animated series / films and video games.
Qualified in 3D keyframe animation, trained on characters. Comfortable on Maya, 3DS Max and Blender. I'm a huge adept of self-learning and constant improvement, easily learn new tools and technologies and techniques.
I also have some base knowledge of other areas, like modeling, rigging, scripting and drawing; giving me flexibility in my work and easing communication with the rest of the pipeline.
At the service of the French governmental agency for employment, responsible for welcoming job seekers alongside the reception staff, and helping them to use computer equipment, their personal space and carry out frequent procedures.
• Animate 3D low poly characters under the limitations of virtual reality mobile video games.
• Making of a teaser for a video game: scenario, storyboard, animation of four characters, level design and render in Unreal Engine 4
• Backing up the team with props modeling, rigging, skinning.
• Communicate with the team, proposing new content and solutions for bugs & enhancements.