Loïc DAUTRY
Loïc DAUTRY
3D Animator
Strasbourg, France

About

I'm a 23 years old french 3D animator, graduated in 3D Realization at the MJM Graphic Design school in Strasbourg, France. I'm looking for job opportunities as a 3D animator in the fields of animated series / movies and video games.

I am qualified in 3D keyframe animation, trained on characters. I am comfortable on Maya, 3DS Max and Blender. I'm a huge adept of self-learning and constant improvement, I easily learn new tools and technologies and techniques.
I addition to 3D animation, I also have general skills in 3D graphics (rig, skin, modeling, shaders, rendering,...), I have experience with game engines like Unreal Engine and Unity, I often make automation scripts (batch script files and python) and I am also able to draw my ideas. Thus allowing me a certain autonomy to make my animations and more in the pipeline.

I wish to be in an environment full of passionate and talented people I can work with, learn from and get inspired by. Sharing experience among other talented people, push my craft further and realize finer animations with unique characters personalities.

P.S.:
Having worked on proprietary content, I also have a private demo showing a little more of my creations. Contact me via private messages or e-mail if you wish to see it.

Resume PDF

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Skills

3D AnimationRigging3D ModelingRenderingDigital PaintingDigital SculptingLightingTexturingPizza bakingPython Scripting

Software proficiency

Maya
Maya
3ds Max
3ds Max
Blender
Blender
Unreal Engine
Unreal Engine
Unity
Unity
Photoshop
Photoshop
Premiere
Premiere
DaVinci Resolve
DaVinci Resolve
After Effects
After Effects
Krita
Krita
Python
Python

Reel

Experience

  • Junior 3D Character Animator at Blakmill
    Strasbourg, France
    October 2018 - June 2019

    • Animate 3D low poly characters under the limitations of virtual reality mobile video games.

    • Making of a teaser for a video game: scenario, storyboard, animation of four characters, level design and render in Unreal Engine 4

    • Backing up the team with props modeling, rigging, skinning.

    • Communicate with the team, proposing new content and solutions for bugs & enhancements.