Young French 3D animator, graduated in 3D Production at the MJM Graphic Design School in 2019 in Strasbourg, France, currently training as a 3D character animator at the Gobelins School for 2020-2021.
Looking for job opportunities starting from July 2021 as a 3D animator in the fields of animated series / films and video games.
I am qualified in 3D keyframe animation, trained on characters. Comfortable on Maya, 3DS Max and Blender. I'm a huge adept of self-learning and constant improvement, easily learn new tools and technologies and techniques.
In addition to 3D animation, I also have general skills in 3D graphics (rig, skin, modeling, shaders, rendering, ...), I have experience with game engines like Unreal Engine and Unity, I often make automation scripts (batch script files and python) and I am also able to draw my ideas. Thus allowing me a certain autonomy to make my animations and more in the pipeline.
I wish to be in an environment full of passionate and talented people I can work with, learn from and get inspired by. Sharing experience among other talented people, push my craft further and realize finer animations with unique characters personalities.
At the service of the French governmental agency for employment, responsible for welcoming job seekers alongside the reception staff, and helping them to use computer equipment, their personal space and carry out frequent procedures.
• Animate 3D low poly characters under the limitations of virtual reality mobile video games.
• Making of a teaser for a video game: scenario, storyboard, animation of four characters, level design and render in Unreal Engine 4
• Backing up the team with props modeling, rigging, skinning.
• Communicate with the team, proposing new content and solutions for bugs & enhancements.