Loïc DAUTRY
Loïc DAUTRY
3D Animator student at Gobelins school
Annecy, France

About

Young French 3D animator, currently training as a 3D character animator at the Gobelins School for 2020-2021.
Looking for traineeship in June 2021 or job opportunities from July 2021 as a 3D animator in the fields of animated series / films and video games.

Qualified in 3D keyframe animation, trained on characters. Comfortable on Maya, 3DS Max and Blender. I'm a huge adept of self-learning and constant improvement, easily learn new tools and technologies and techniques.
I also have some base knowledge of other areas, like modeling, rigging, scripting and drawing; giving me flexibility in my work and easing communication with the rest of the pipeline.

Resume PDF

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Skills

3D AnimationRigging3D ModelingRenderingDigital PaintingDigital SculptingLightingTexturingPizza bakingPython Scripting

Software proficiency

Maya
Maya
3ds Max
3ds Max
Blender
Blender
Unreal Engine
Unreal Engine
Unity
Unity
Photoshop
Photoshop
Premiere
Premiere
DaVinci Resolve
DaVinci Resolve
After Effects
After Effects
Krita
Krita
Python
Python
batch
batch

Reel

Experience

  • Reception and assistance agent for the use of IT tools, as a Civic Service at Pôle Emploi
    Strasbourg, France
    March 2020 - September 2020

    At the service of the French governmental agency for employment, responsible for welcoming job seekers alongside the reception staff, and helping them to use computer equipment, their personal space and carry out frequent procedures.

  • Trainee 3D Character Animator at Blakmill
    Strasbourg, France
    October 2018 - June 2019

    • Animate 3D low poly characters under the limitations of virtual reality mobile video games.

    • Making of a teaser for a video game: scenario, storyboard, animation of four characters, level design and render in Unreal Engine 4

    • Backing up the team with props modeling, rigging, skinning.

    • Communicate with the team, proposing new content and solutions for bugs & enhancements.