Loïc DAUTRY
Loïc DAUTRY
3D Animator (+2 Yrs) | Seeking a job (Canada QC) | Visa ✅
Montréal, QC, Canada

About

Versatile 3D Animator with over 2 years of dedicated experience specializing in crafting realistic and nuanced character animation for feature films and visual effects. Proficient in industry-standard software including Maya, MotionBuilder, 3ds Max, Unreal Engine, and Shotgrid, I possess a proven ability to bring compelling and lifelike performances to the screen.

Currently seeking a full-time 3D Character Animator position with Québec-based employers, I am also open to short freelance missions. I am available for on-site work in Montréal, QC, Canada, or remote collaboration.

I hold a Canadian Open Work Permit valid until late April 2026.

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Skills

3D AnimationRigging3D ModelingRenderingDigital PaintingDigital SculptingLightingTexturingPizza bakingAttention To DetailPython ScriptingProject ManagementCommunicationProblem SolvingTime ManagementAdaptabilityTeam Collaboration

Software proficiency

Maya
Maya
3ds Max
3ds Max
MotionBuilder
MotionBuilder
Blender
Blender
Unreal Engine
Unreal Engine
Unity
Unity
Krita
Krita
Python
Python
Shotgun
Shotgun
shotgrid
shotgrid
RV
RV

Reel

Productions

    • Movie
      Thelma the Unicorn (Netflix)
    • Year
      2024
    • Role
      Crowd Artist
    • Company
      Mikros Animation
    • Movie
      Pinocchio (Disney)
    • Year
      2022
    • Role
      Key artist - Animator
    • Company
      MPC Montréal

Experience

  • 3D Artist at Freelance
    Montréal, QC, CA
    January 2025 - Present

    As a freelance 3D Artist, I can take on various projects across modeling, texturing, rigging, and animation, adapting to different creative and technical needs.

    While my primary expertise is in 3D character animation, freelancing allows me to broaden my skill set and stay active in the industry between animation-focused roles.

  • Crowd Animator - Feature Animation at Mikros Animation
    Montréal, CA
    January 2023 - August 2023

    - Animated and simulated large crowds of characters using keyframe animation in Maya

    Treated Motion Capture data, retargeting and animation by hand in Motion Builder

    - Assembled animations with tools like state machines, condition nodes and trigger zones on Golaem, ensuring effective crowd behavior and dynamics.

    - Maintained strong attention to detail, and ensured good frame composition throughout the animation process, and consistency across shots.

    IMDB: https://www.imdb.com/title/tt10442352/

  • VFX 3D Animator at MPC
    Montréal, QC, CA
    September 2021 - July 2022

    - Animated main characters that are both bipeds and quadrupeds like Pinocchio, Jiminy Cricket, and Figaro using fully hand-crafted keyframe animation on Maya

    - Communication with leads and supervisors to enhance animation quality, demonstrating strong attention to detail and openness to feedback, as well self-motivation to always improve.

    - Once reached the end of production, assisted top animators by taking on production tasks, such as publishing animations, quality-checking the results and resolving technical issues.

    IMDB: https://www.imdb.com/title/tt4593060/

  • Gameplay & Cinematis Animation Trainee at Blakmill
    Illkirsh-Graffenstaden, FR
    October 2018 - June 2019

    Rigged and hand-animated 3D low-poly characters for various private VR mobile video games and associated ads using Maya and Unreal Engine 4. Part-time with my 3D Direction studies

  • Digital Tools Instructor at French Employment Insurrance
    Strasbourg, FR
    March 2020 - October 2020

    - Welcomed and taught jobseekers to navigate digital tools, enhancing their independence and confidence.

    - Demonstrating strong communication skills while effectively addressing language and cultural barriers.

  • Advanced Acting course at Animation Mentor
    September 2023 - November 2023

    Online mentorship of advanced acting animation with veteran animation Director & Lead Jean-Denis Haas.

  • Bachelor of 3D Character Animator at Gobelins, L'École de l'Image
    Annecy
    October 2020 - June 2021

    Intensive program of specialization in 3D Character animation. (French RNCP level 6 - equivalent to French License)

  • Bachelor of 3D Director at MJM Graphic Design
    Strasbourg, FR
    September 2016 - June 2019

    General study of graphical arts and 3D CGI focused around animation. (French RNCP level 6 - equivalent to French License)

  • Preparatory workshop of Visual Communication at MJM Graphic Design
    Strasbourg, FR
    October 2015 - June 2016

    Non-graduating preparatory year of digital and traditional arts, from life drawing to painting, CGI, fine arts and storytelling, in preparation for the 3D Direction cursus.

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