Versatile 3D Animator with over 2 years of dedicated experience specializing in crafting realistic and nuanced character animation for feature films and visual effects. Proficient in industry-standard software including Maya, MotionBuilder, 3ds Max, Unreal Engine, and Shotgrid, I possess a proven ability to bring compelling and lifelike performances to the screen.
Currently seeking a full-time 3D Character Animator position with Québec-based employers, I am also open to short freelance missions. I am available for on-site work in Montréal, QC, Canada, or remote collaboration.
I hold a Canadian Open Work Permit valid until late April 2026.
As a freelance 3D Artist, I can take on various projects across modeling, texturing, rigging, and animation, adapting to different creative and technical needs.
While my primary expertise is in 3D character animation, freelancing allows me to broaden my skill set and stay active in the industry between animation-focused roles.
- Animated and simulated large crowds of characters using keyframe animation in Maya
Treated Motion Capture data, retargeting and animation by hand in Motion Builder
- Assembled animations with tools like state machines, condition nodes and trigger zones on Golaem, ensuring effective crowd behavior and dynamics.
- Maintained strong attention to detail, and ensured good frame composition throughout the animation process, and consistency across shots.
IMDB: https://www.imdb.com/title/tt10442352/
- Animated main characters that are both bipeds and quadrupeds like Pinocchio, Jiminy Cricket, and Figaro using fully hand-crafted keyframe animation on Maya
- Communication with leads and supervisors to enhance animation quality, demonstrating strong attention to detail and openness to feedback, as well self-motivation to always improve.
- Once reached the end of production, assisted top animators by taking on production tasks, such as publishing animations, quality-checking the results and resolving technical issues.
Rigged and hand-animated 3D low-poly characters for various private VR mobile video games and associated ads using Maya and Unreal Engine 4. Part-time with my 3D Direction studies
- Welcomed and taught jobseekers to navigate digital tools, enhancing their independence and confidence.
- Demonstrating strong communication skills while effectively addressing language and cultural barriers.
Online mentorship of advanced acting animation with veteran animation Director & Lead Jean-Denis Haas.
Intensive program of specialization in 3D Character animation. (French RNCP level 6 - equivalent to French License)
General study of graphical arts and 3D CGI focused around animation. (French RNCP level 6 - equivalent to French License)
Non-graduating preparatory year of digital and traditional arts, from life drawing to painting, CGI, fine arts and storytelling, in preparation for the 3D Direction cursus.