Loïc DAUTRY
Loïc DAUTRY
3D Animator student at Gobelins school
Annecy, France

About

Student of 3D character animation at the Gobelins School, graduating in 2021.
Looking for traineeship or job opportunities from July 2021 as a 3D animator in the fields of animated series / movies and video games.

Qualified in 3D keyframe animation for characters. Comfortable on Maya, 3DS Max and Blender. I'm an adept of self-learning and constant improvement, always eager to improve and learn new tools and technologies or techniques.
I have some base knowledge of other areas like modeling, rigging, scripting and drawing; giving me flexibility in my work and easing communication with the rest of the pipeline.

Resume PDF

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Skills

3D AnimationRigging3D ModelingRenderingDigital PaintingDigital SculptingLightingTexturingPizza bakingPython Scripting

Software proficiency

Maya
Maya
3ds Max
3ds Max
Blender
Blender
Unreal Engine
Unreal Engine
Unity
Unity
Photoshop
Photoshop
Premiere
Premiere
DaVinci Resolve
DaVinci Resolve
After Effects
After Effects
Krita
Krita
Python
Python
batch
batch

Reel

Experience

  • Reception and assistance agent at Pôle Emploi
    Strasbourg, France
    March 2020 - September 2020

    At the service of the French governmental agency for employment, responsible for welcoming job seekers alongside the reception staff, and helping them to use computer equipment in order to manage their personal space and carry out frequent procedures.

  • Trainee 3D Character Animator at Blakmill
    Strasbourg, France
    October 2018 - June 2019

    • Animate 3D low poly characters under the limitations of virtual reality mobile video games.

    • Making of a teaser for a video game: scenario, storyboard, animation of four characters, level design and render in Unreal Engine 4

    • Backing up the team with props modeling, rigging, skinning.

    • Communicate with the team, proposing new content and solutions for bugs & enhancements.