Loïc DAUTRY
Loïc DAUTRY
3D Character Animator
Annecy, France

About

3D character animator, Graduating at the Gobelins School in 2021.

I like to animate things that move on a screen and provoke a smile to people watching.

I'm an adept of self-learning and constant improvement, always eager to learn from other people, give them all the support I can, and constantly stay on the track to improve and learn new tools and technologies or techniques.
I have some base knowledge of other areas like modeling, rigging, scripting and drawing; giving me flexibility in my work and easing communication with the rest of the team.

I like casual talks and hangouts with friends, cooking good stuff, video games solo or with friends, anime, music that makes my brain smile.

Resume PDF

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Skills

3D AnimationRigging3D ModelingRenderingDigital PaintingDigital SculptingLightingTexturingPizza bakingPython Scripting

Software proficiency

Maya
Maya
3ds Max
3ds Max
Blender
Blender
Unreal Engine
Unreal Engine
Unity
Unity
Photoshop
Photoshop
Premiere
Premiere
DaVinci Resolve
DaVinci Resolve
After Effects
After Effects
Krita
Krita
Python
Python
batch
batch

Reel

Experience

  • Bachelor in 3D Character Animation at Gobelins, L'École de l'Image
    Annecy, Afghanistan
    October 2020 - June 2021

    Specialization in the animation of 3D characters in one of the world's best animation school, trained by active professionals from the industry in an international class.

  • Trainee 3D Character Animator at Blakmill
    Strasbourg, France
    October 2018 - June 2019

    Animate 3D low poly characters for several private VR mobile video games and their associated advertising content.

  • Volunteer Forum Moderator at Openclassrooms.com
    France
    October 2016 - Present

    Co-responsible for the good atmosphere on the forums and the emulation the community, in charge of the "3D Graphics" section.