Looking for full-time animation jobs from Québec employers, can work on-site in Montréal QC, or remote.
3D character animator with 19 months of production experience; aiming to make memorable characters, constantly on the hunt for improving my animaskills.
I am usually a calm presence in a group, and love working with a team, spending time together at lunch break or after work. Sometimes I might bring something home-cooked for everyone to share.
Outside the office, you might find me cooking, drawing, sipping coffee and tea, or trying the local Historical European Martial Arts school.
Animate and Simulate large crowds of characters on a full feature animation movie, using the Golaem Crowd simulation system on Maya. Convert animation data from mocap and handmade sources into the crowd system. Retarget, polish or create animations from scratch on Motion Builder and Maya. Ensure the composition of the frame, handle communications across multiple departments to make sure main animation, crowds and layout all work together and respect continuity from playblast to final render. Help to establish good practices, and scripted some quality-of-life tools for the team.
Animate main characters such as Pinocchio, Jiminy Cricket or Figaro on the VFX animation of the live-action remake of Disney's Pinocchio.
Bring 3D puppets into life via believable and relatable animation in Maya, constantly get feedback from the Supes and Lead, keep a nice and tidy scene that's easy to retake or hand over to other persons. Communicate with other departments to ensure each shot's correct publishing and final result downstream. Help with technical issues. Make some quality-of-life scripts for the team.
Specialization in the animation of 3D characters in one of the world's best animation school, trained by active professionals from the industry in an international class.
Animate 3D low poly characters for several private VR mobile video games and their associated advertising content.